An API for GL resources. See toData and toStep.
A map of GL resource limits.
Optionalstate: { State properties to set up; a new object by
default. See toData, toUniforms, and toStep.
How values are grouped per-texture per-pass
per-step. Sets up new maps if not given or missing its mapped properties.
See mapStep.
Optionalto: any = stateThe object to set up. Modifies the given state
object by default.
The given to data object; set up with data resources
for a gpgpu process. See mapStep, toData, toUniforms, toStep.
Sets up all the maps, data, inputs, and commands for a
gpgpuprocess.Hooks up each main part in order into the complete process. Each part may also be used individually for more custom behaviour; see their documentation.