A gpgpu state of the active pass.
Passes per
step; any active one's found via getPass, with:
color: array of data-textures.map: array of numbers, showing how the textures are grouped
per-pass. See getPass, toData, and mapGroups.The merged texture to update.
The currently active state step, if any.
The merged texture, updated by the active pass's output;
matches the lookup logic defined in macroTaps.
Update docs.
framebuffers
Merged
textureupdate, called upon each pass.Copies the active pass's output into the merged
texture, from each of itsframebufferattachments one by one (to support multiple draw buffers). Matches the lookup logic defined inmacroTaps.