Convenience to get the currently active framebuffer.

  • Parameters

    • state: {
          passes: any[][];
          stepNow: undefined | number;
          passNow: undefined | number;
      }

      The gpgpu state.

      • passes: any[][]

        Passes per step. See toData.

      • stepNow: undefined | number

        Any active state step index. See toStep.

      • passNow: undefined | number

        Any active draw pass index. See toStep.

    Returns any

    Any active step's active pass object, of the given state.